Monster Hunter: World Review – A Brand New World

Monster Hunter: World Guide

Ever since the release of Monster Hunter: World on PC, I’ve been playing it nearly every day. Amassing over 150 hours of gameplay, and still counting, I don’t think I’m going to resign my life as a hunter any time soon.

Monster Hunter: World is the latest installment of one of Capcom’s most popular franchise, Monster Hunter. It’s a franchise that is widely known for its epic fights against monsters of large proportions, as well as its high learning curve. Although it’s critically received in the Western markets, it is not selling well because of its difficult learning curve. But in Asian markets, the franchise is much more popular.

In order to make Monster Hunter: World a game that can be widely accepted by the Western audience, a major overhaul is needed to achieve this. And I must say, Capcom has succeeded in achieving its goal.

Monster Hunter: World | Capcom

Monster Hunter: World has been designed to cater to its Western audience. With the introduction of the scoutflies, gone are the days where you need to throw a paintball at the monster just to keep track of it. It’s one of the many quality-of-life improvements being implemented so that your attention can be entirely focused on hunting down your Monster. It’s an improvement that I welcomed wholeheartedly, a move that is sure to invite a larger audience into the franchise.

Despite the quality-of-life improvement, the core gameplay of Monster Hunter: World has not changed one bit. The thrill of the hunt, which many veteran hunters love and are familiar with, is still an integral part of the game. The excitement of fighting a larger-than-life monster and the adrenaline from heart-stopping moments of barely escaping from life-or-death scenarios can still be experienced. And you go through all of these ordeals for the sake of epic loots.

Loots, the primary incentive for hunting the same monster over and over again, motivates you to sharpen your skills so you won’t be defeated repeatedly. It is a part of the core gameplay experience and it is needed for you to craft better weapons and armours. It’s no wonder that Monster Hunter: World is a grindy game.

At a glance, it’s easily discernible that Monster Hunter: World is in a perfect position to implement loot box micro-transactions. But Capcom chooses not to do so as that would defeat the very purpose of its action gameplay experience. Capcom wants its players to experience the game the way they intended, the rewards of which are the satisfaction of personal growth and accomplishment after overcoming a difficult monster. This allows the players to don their weapons and armours with a sense of pride.

Everyone that has played a Monster Hunter game before would know that the franchise isn’t exactly known for its story, and that is still true with Monster Hunter: World. But in defense of this franchise, only a very simple story is needed to justify hunting down every single monster that is bigger than you while chasing after Zorah Magdaros, an elder dragon migrating from the old world, for the glory of scientific research.

Monster Hunter: World | Capcom

Monster Hunter: World doesn’t pit you against the colossal monster itself right off the bat. Instead, you start with something that is a little more humbling. From monsters that look like a comical dodo-raptor to a physical manifestation of violence from the depths of hell, Monster Hunter: World lines you up with monsters of various shapes and sizes. And they are incredibly distinct from each other thanks to their unique visual design and behaviour.

You won’t feel like you are fighting against inanimate monsters. Life-like monsters will limp when its dying, salivate purple saliva when poisoned or even fight each other when they encroach another monster’s turf. These animations give life to the monsters while also communicating how well you’re doing, making each fight engaging.

In the event that you feel overwhelmed in a hunt, you can always use an S.O.S flare. It’s a new mechanic introduced in Monster Hunter: World that allows players to call for help. It brings immediate aid to your quest and responding players can join your party right away. It’s an amazing tool to utilize when you need help with a quest and none of your friends are available.

Monster Hunter: World | Capcom

Just as there are many monsters in Monster Hunter: World, so too are the weapons. From the elegant insect glaive that allows you to dance in the sky to the brain dead spin-to-win hammer, there are numerous weapon types to pick from. It’s understandable to feel overwhelmed upon deciding which weapon type to play with at the start as a fresh hunter. But Capcom has prepared a perfect weapon test dummy for you to test the weapon on. So go ahead and spend some time trying the weapons you want, as each weapon feels radically different.

It’s tempting to master each and every weapon in the game, and by doing so, you’re able to easily sink in hundreds of hours into the game. Though the game has done a better job in explaining basic controls and easy combos as compared to its predecessors, to truly be one with the weapon, a considerable amount of time is needed to master it.

Monster Hunter: World | Capcom

Mastering the weapon is not the only requirement to be a great hunter, one must know the lay of the land. And the world in Monster Hunter: World is humongous. This vast world is segmented into different areas. Veteran hunters wouldn’t miss the loading screen, a feature of previous Monster Hunter games, when moving from one area to another. The world is now seamless and it’s a perfect playground to play a game of violent tag between the monsters and hunters.

Monster Hunter: World is not an easy game, but it is more inviting as compared to the previous entries. It demands dedication and perseverance from its players, and you’re rewarded with a solid action gameplay and satisfaction of personal growth for doing so. You might have a rough start due to its complexity, but it will eventually grow on you over time. It’s a game where you can sink in hundreds of hours easily. For those that have yet to play a Monster Hunter game before, Monster Hunter: World is the best game in its franchise for you to get into. And I hope to see you in the new world, future hunters.


Platform: PC (Windows), PlayStation 4 & Xbox One
Publisher: Capcom
Developer: Capcom
Rating: Amazing (95 out of 100)
Hours Played: 188 hrs


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