Divinity: Original Sin 2 Review – My Kind Of RPG

Divinity: Original Sin 2 Review

I am not a perfectionist, but I couldn’t help but restart my playthrough whenever I have found a better build that suits my playstyle to play with. This is even more so when I am still at the starting area, and in Divinity: Original Sin 2, I have done so just about 4 times.

Divinity: Original Sin 2 is one of the most beautiful looking isometric role-playing games I have seen in a while, right next to Supergiant’s Transistor. And while I cannot tell you the difference between Divinity: Original Sin 2 graphic and gameplay experience as to its predecessor, Divinity: Original Sin, because I have not played it before, but what I can tell you is that Divinity: Original Sin 2 had left me thinking about it when I wasn’t playing it.

Just like in most RPG, you are given the option to select from a handful of pre-made characters to play with. From your cliché human ranger to the exotic lizard warrior, or even a literal maneater elf assassin, Divinity: Original Sin 2 offers a healthy variety of champions to choose from. And if none of which is to your liking, you can create your own protagonist to play as in this exciting adventure.

Although a personally customize characters would perfectly suit your playstyle, the downside of playing your own creation is that there isn’t any character quest for you to pursue. This character quest adds another layer of immersity to an already immersive story in the world of Divinity: Original Sin 2, while at the same time rewards you with EXP and gear upon completion.

Will you lose out when you play your own creation as compared to a premade champion? Not entirely. As even though you will get some EXP and an immediate upgrade over your current equipment, that equipment will become obsolete as you progress.

The story begins with you – if you’re playing alone – and your party members – up to 4 characters in a party, unless you get a mod and increase the max party limit – on your way to an island called Fort Joy. There’s nothing joyous about that fort beside the white sandy beaches and its crystal clear water. And did I forget to mention it’s an island prison? If it weren’t for the fort and being it called an island prison, one would mistake it for an island paradise, and my friend and I may have struck the lottery and won ourselves a ticket to paradise.

But alas, what my friend and I have won is a one-way ticket to an everlasting unguided tour of Fort Joy instead. A complimentary gift from the Divine Order Magisters for being a sourcerer. We acquiesced in accepting such a generous gift and we weren’t the only lucky one on board the ship.

Though halfway through our journey, life decided to perform a live-action re-enactment of Titanic. With the ship being Titanic, obviously, and a Kraken being the iceberg, they played out their role faithfully and the ship lay to slumber on the ocean floor for all eternity. But for us, we played the lucky role of the survivors that manage to get on the lifeboat.

We may have escaped death, but we can’t escape our fate of ending up on Fort Joy. Besides a few scripted events, everything else is not for certain in Divinity: Original Sin 2. In Divinity: Original Sin 2, your actions have repercussions. Back on the ship when the kraken held a surprise party, you are given the option – subtly – to either get on board the lifeboat or rescue everyone else on the sinking ship first.

DOS2 reviewDivinity: Original Sin 2 | Larian Studios

Doing the former will irreversibly kill off the NPC that gives you quest and companionship while the latter will prevent the consequential result that is caused by the act of doing the former. This simple act of choice alone indicates how varied the story in Divinity: Original Sin 2 can be, and the adventure I’m experiencing can be different from yours.

The combat system in Divinity: Original Sin 2 is something you can expect from your run of the mill turn-based combat system. Although it is nothing to write home about, but by the way how the skills work, interact with each other and the environment has left me spellbound.

Most of the time when you cast a fireball in an RPG, you would expect it to be a simple single target spell and I would expect that same thing too. Yet, the developers over in Larian Studios applied ‘logic’ or ‘common sense’ in the skill system. When a fireball spell hit its target, logic dictates that the massive ball of fire would explode upon impact and set the target on fire. And how do you put out a burning target? With water obviously. And now that you are wet, you are more prone to get frozen from an ice spell or shocked by an electric spell.

By adding simple ‘logic’ to the skill system, it opens up a myriad of ways on how skills interact with each other and one might strive to achieve a perfect build around it. Due to the interaction of skills between each other, it makes your run of the mill turn-based combat system to be fun, exciting and challenging.

Divinity: Original Sin 2 may have been designed in the likeness of old C-RPG such as Baldur’s Gate, but that didn’t stop Larian Studios from adding their own personal touch to it. The wide range of flexibility to customize your characters, fun combat mechanics and its immersive story, make me able to easily recommend Divinity:Original Sin 2 for everyone.


Platform: PC (Windows). Playstation 4 and Xbox One
Publisher: Larian Studios
Developer: Larian Studios
Rating: 9/10


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