Dead Cells is an exacting game and despite dying numerous times, deep within your subconscious, you would tell yourself that you will perform better for the next playthrough. I don’t blame you, as I too fall for the faintest of hope that I can go further than my previous run. Only stopping when I feel dead. By now, you would have noticed what sort of game and experience Dead Cells
There are a lot of great games and ideas in early access, and Dead Cells is one of them. But many of them seem to be staying forever within the realm of early access. And when they do come out, only a handful of them is truly deemed to be ready and not riddle in bugs. I’m happy to say that Dead Cells is one of those handfuls. Dead Cells
Moonlighter theme is similar to one of the games I’ve reviewed in the past. The game is called Recettear: An Item Shop’s Tale, one of the first few game titles I reviewed when I started to do game reviewing. There is some similar theme they used in making their game, such as dungeon crawling, shop management, and item crafting. The difference? Is its execution. You play as a young merchant named
The acronym VN, refers to visual novel. And Fault – Milestone One is a visual novel game. A type of game that primarily involves reading. Lots and lots of reading. Just like an actual novel. The difference? A visual novel is like a picture book, but in the form of a game. Fault Milestone One is a kinetic novel. A linear story experience with no narrative experience or gameplay choices.
I’m not a hardcore fan of the Final Fantasy series, but I do enjoy playing them. With my first game exposure to the series being Crisis Core, I got hook onto it due to its story, music, and graphics. Two years back, I went to catch the movie called, Kingsglaive: Final Fantasy XV. The graphic, music, and story are great. The opinions of critics in regards to the story says otherwise though, and I was left with the need of wanting to know what happens after the events occur in the movie. I need to buy the game.
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72 hours. That’s how much time you have left before the game of cat and mouse between you and the world mega-corporations, will be at an end. Invisible, Inc. a den of assassins and spies, was brought down by a coordinated strike through a united front with all the mega-corporations in the world. For once, they weren’t fighting amongst themselves and strike against you.
Good things don’t last forever, the same goes for the bad. The world in The Flame In The Flood had plunged into what seems to be an everlasting torrential rain, resulting in a massive flood. A flood so massive that the mainland has become nothing more than many tiny little islands that are isolated from each other.
Welcome to Cloudbank. A city in Transistor that’s so sci-fi and democratic, that the building design, colours, and the city’s weather can be changed by a voting system through the OVC Terminal. It also provides updates on the events that are happening within the city.
When I first saw Icey appear on steam, my initial impression was wondering which game does this game clone from. As to why I have such thoughts, it’s probably because any game related news I heard or read coming from China it’s either about a game on mobile or a clone from the a popular western game title such as Overwatch. The game appears in my steam recommendation for several days along with being in Steam top charts for awhile; and that’s where it catches my interest. It shouldn’t be that bad of a game since it was on the top chart for the past few days since its released. Right?
In Yonder: The Cloud Catcher Chronicles, you pack your bags and set sail to the island of Gemea. An island filled with exotic flora and fauna, lush environment and a taint called the Murk. A stagnant island cancer, which in all honesty, the local populace couldn’t give a dam.